Friday 7 December 2012

Back in the Red




Mudbox screenshot

 Missed out on the Comiket 83 fanzine and somehow it feels pointless to resume work on RedEye. But I'm trying to look ahead in the future. I may end up using him for a project later on after having learned so much in 3D animation this year. Summer vacation is near so I'm planning to start storyboarding and work on a couple of new ACs once I'm done with RedEye.

  Right now it's all about retexturing.  I'm not going to repeat what I did last time when I tried to fit all of the object's UVs in a single 4K map. This time I'm using 2K maps but with fewer objects sharing it. Textures turn out cleaner and less blurred/ pixlellated when redered up close. The head itself has a 2K map of its own.



Saturday 1 December 2012

Postcards from Hell

Before:


After:




    It's mission accomplished for my animation project, at the cost of my fanzine artworks not meeting the deadline. Nothing special with the animation tbh, it's simply a 5-10 second in-game cutscene for the game students. There's really not enough in terms of the animation and I wish I could have done more if I had the time. I'm just glad that it's over.