Mudbox screenshot |
Missed out on the Comiket 83 fanzine and somehow it feels pointless to resume work on RedEye. But I'm trying to look ahead in the future. I may end up using him for a project later on after having learned so much in 3D animation this year. Summer vacation is near so I'm planning to start storyboarding and work on a couple of new ACs once I'm done with RedEye.
Right now it's all about retexturing. I'm not going to repeat what I did last time when I tried to fit all of the object's UVs in a single 4K map. This time I'm using 2K maps but with fewer objects sharing it. Textures turn out cleaner and less blurred/ pixlellated when redered up close. The head itself has a 2K map of its own.
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